The layoffs at Riot -- owned by Chinese tech giant Tencent -- follow a turbulent year for the gaming industry, with job cuts at major firms including Electronic Arts and Ubisoft.
Riot has developed global hits including League of Legends and Valorant, but said it had launched too many projects in recent years.
"Today, we're a company without a sharp enough focus, and simply put, we have too many things underway," Riot CEO Dylan Jadeja said in an email to staff.
"Some of the significant investments we've made aren't paying off the way we expected them to. Our costs have grown to the point where they're unsustainable."
Jadeja said around 530 jobs, or 11 percent of staff, would be cut globally, without providing a breakdown by location.
In addition to its headquarters in Los Angeles, Riot's website lists offices in 20 locations, including Berlin, Sao Paulo, Seoul and Sydney.
Thousands of people have lost their jobs in the tech sector over the past 18 months, including at some of the world's biggest gaming companies.
Electronic Arts, Ubisoft and streaming platform Twitch have all announced layoffs in this period.
Riot's League of Legends has rapidly grown into one of the most-watched esports in the world, with tens of millions tuning in to livestreams from competitions every year.
The final of its world championship is widely considered the esports Super Bowl.
In its statement about the layoffs on Monday, Riot said it would prioritize the teams behind League of Legends and other live games.
It said it would also phase out internal game development division Riot Forge.
'Pokemon with Guns' proves a blast
San Francisco (AFP) Jan 23, 2024 -
The makers of a video game dismissed as "Pokemon with Guns" when it was announced said Monday the game has proved a hit, with "Palworld" selling more than five million copies in just three days.
The game released Friday on the online Steam platform blends weapon-wielding player avatars with monsters that look eerily similar to those in Nintendo's wildly popular "Pokemon" franchise.
"Most people, myself included, thought this game was going to be a meme," read a review left on Steam by the account of game developer Pirate Software.
"It's actually insanely detailed, extremely well optimized, and compelling as hell."
One player responded by saying they were "blown away" by the game and contending it has potential to become "legendary."
As of now "Palworld" is in early-access mode and still being developed, with the help of feedback from players, Japan-based PocketPair said in describing its new game.
Palworld has sold more than five million copies since its release on Steam, where it is priced at $27, the company said in a post on X, formerly Twitter.
- Bows and assault rifles -
The game is home to more than 100 different characters -- called "Pals" -- that players can capture and turn into allies for adventures in the game, according to its creators.
Palworld integrates "elements of battle, monster-capturing, training, and base building," according to the game's description on Steam.
Players can battle with weapons from classic bows and spears to assault rifles and rocket launchers, the description added.
Players have the option of working together in a virtual world setting, working as a team or battling one another, and even stealing items, the game maker explained.
- 'Death threats' -
But some on social media accused PocketPair of copying from Pokemon, posting images of very similar-looking characters and features from the game and the franchise.
"This is a COMPLETE carbon copy," one X user said. "Another copied design, shame on you palworld," commented another.
PocketPair's CEO Takuro Mizobe said the company was "receiving slanderous comments against our artists, and we are seeing tweets that appear to be death threats."
"I would appreciate it if you would refrain from slandering the artists involved in Palworld," he said on X.
Others backed PocketPair.
"Any Pokemon fan angry at this game and demanding it be banned for one reason or another should be blaming Nintendo for missing what has been an untapped market for years now," read another comment on X.
"This is a testament to just how much PC gamers wanted some kind of Pokemon game on PC," the comment continued, referring to personal computers.
Serkan Toto from Tokyo-based consultancy Kantan Games said that the success of the game was an "absolute surprise," including for PocketPair.
"This only happens in gaming every several years," Toto told AFP.
"But would anybody be interested in the game if these characters didn't look like Pokemon? Of course, the answer is most probably no," he added.
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